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sacha. ([personal profile] fluctuant) wrote2025-12-17 10:53 pm

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SACHA
THE CERBERUS
• FIRST IMPRESSIONS •
SACHA. NAME 20's. AGE QUEDA, Europe. ORIGIN KERBEROS (CERBERUS). SPECIES, BREED GRE, PT, FR, ENG. LANGUAGES 6'1". HEIGHT GREEN. EYES
VOICE
like this, mostly.

SCENT
clean, iron, but also a bit like a campfire.

ETC.
canines are slightly more defined, but not necessarily fang-like. his goggy form looks something like this.
• ABILITIES & SKILLS •
POWERS ( CERBERUS )
• ENHANCED STRENGTH: big bad doggy, muscles large.
• ENHANCED SENSES: three heads. see, hear, smell everything in 4k.
• DURABILITY: tough skinned, high resistance to physical damage and fire.
• REGENERATION: rapid healing.
• VENOMOUS BITE: ... venomous bite. only one of his heads can produce venom. good luck figuring out what the anti-venom for a cerberus bite is (it's saliva from one of his other mouths ok i'm sorry).
• AFTERLIFE GUARDIAN: able to see and interact with spirits of the dead. mostly he just prevents the dead from bothering the living and ensures souls stay where they belong respectively. in his goggy form this is mostly enforced with a very low, intimidating growl. bark bark.
• TEMPORARY PARALYSIS: can induce paralyzing fear. this is more like being stun-locked for a few seconds, overcome by terror.

WEAKNESSES (BOTH FORMS)
• HONEY: call it an allergy, call it a poison. consuming honey is bad bones, man.
• COLD: extremely cold temperatures make it difficult-to-impossible to shift between forms. also makes him a sleepy sleepy boy.
• DIVINITY: or rather, people, places, or things that have been blessed. not so much a weakness, but an extreme aversion.


ABILITIES ( HUMAN FORM )
• REGENERATION: heals faster than the average human.
• DURABILITY: damage resistant.
• BITE: crazy jaw strength.
• ENHANCED STRENGTH: big strongk.
• ENHANCED SENSES: lesser to his beast form, but still advanced.
• AFTERLIFE GUARDIAN: see and communicate with spirits or lost souls.
• BELUOSUS •
There exists a world where magic and machinery are technologies used for the convenience of its societies. The world atlas is divided by monarchies, and countries are split between noble families - most of them at the risk of collapsing into their increasing obsoleteness - and impoverished subjects looking for a way to take their power.

QUEDA is a country governed by one of the oldest surviving monarchies in the world, situated in the Iberian Peninsula between Portugal and Spain's borders, fully surrounded by land and populated with mountainous regions. Immigration is low but emigration is on the rise, and a once thriving economy is now suffering the loss of a society that just won't get with the times. Various districts separate this country, each of them dominated by a noble family.

In this world, fictional beasts are actual species, denominations taken from mythology to determine their common names. More than just reality in this world, they are a major target of interest and factor in the economy, in a variety and richness of breeds that go from the prized creatures the nobles keep to the feared monsters nomads are warned about. These creatures are called BELUA (plural BELUAE). While many of them run still run free, beluae are generally seen as a property or companion, assigned from a very early age to some, a late gift or blessing to the rest.

Among other things, magic can be used to make beluae have an entirely human appearance to facilitate their interaction with their owners (referred to as DONO/DONA when it's a noble and PAR when it's a nomad). This ritual is called the AEQUAL.
• HISTORY •
coming soon but just know that a bitch:

• has been sold by (and returned to) his noble family three times.

• is on his last chance with a new dono.

• PERSONALITY •
EMOTIONAL: sometimes disregulated, prone to outbursts or meltdowns over simple things (though they're never really as simple as they seem). high highs, low lows, will change or cycle through moods fairly quickly sometimes depending on the environment or the situation.

UNPREDICTABLE: three heads, three separate streams of consciousness and thought (individual, but still all sacha's), all happening in tandem. because sacha's head is often very loud and his thoughts sometimes contradicting, it's very easy for him to get overwhelmed or overstimulated. this can often lead to heightened emotions and unpredictable behavior (both positive and negative). mostly his unpredictability is just an expansion on the above.

LOYAL: fiercely. this has the potential to get him into trouble because he'll back a monster so long as they give him a reason to (they're nice to him and don't think he's a bother or a burden). JEALOUS: half a jealous person, half just fearful of abandonment and/or feelings of inferiority. you like someone more than him and it's obvious? okay. well he hopes they die 🖤

ATTENTIVE: man just wants to do whatever it takes to be a good boy.

FRIENDLY: ... friendly. he's a good man, he's just got some shit going on. grant him a little patience every now and then and everything'll be fine.
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